Hexers role playing game board: vinyl mat alternative - Dungeons and Dragons D&D DnD Pathfinder RPG play compatible - 27''x23'' - 1'' squares on one side, 1'' hexes on the other - Foldable & Dry Erase

£13.495
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Hexers role playing game board: vinyl mat alternative - Dungeons and Dragons D&D DnD Pathfinder RPG play compatible - 27''x23'' - 1'' squares on one side, 1'' hexes on the other - Foldable & Dry Erase

Hexers role playing game board: vinyl mat alternative - Dungeons and Dragons D&D DnD Pathfinder RPG play compatible - 27''x23'' - 1'' squares on one side, 1'' hexes on the other - Foldable & Dry Erase

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Price: £13.495
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Maybe you could explain to me the difference between the Hexer and Rasant families as a whole. Other than the color of the sponge, of course. I've never been able to figure out when one would choose one over the other (other than the Rasants were being hyped like there was no tomorrow and no one ever posted about the Hexers because they were older and had been superseded, until now). My theory is that Andro, like everyone else, HAS to release at least 2 or 3 new rubbers a year, or they'd lose market share. Eventually all the catalogs become bloated with dozens of different rubbers. I suspect these new Hexers are pretty similar to their now-discontinued Rasant counterparts. The used of green sponge + recycling the old names means they're trying to appeal to people who liked the old Rasant Grip and Powergrip. They were sort of forced into this by their own marketing decisions - you can't continue selling something called "Rasant" when there are "Rasanters". In a couple years they'll come out with "Rasantest"... This includes information up to volume 17(main series) and volume 12(Sword Oratoria) of the light novels, so while the are not blatant spoilers, beware the subtle ones.

More of a focus on stories and characters, less of a focus on fighting/metagaming/loot. Fighting will still be a component but will primarily serve to advance the story and add danger, excitement and sense of accomplishment. Focus on communal story building Takemikazuchi has perfect mastery over every fighting style and weapon to the point that he can fight multiple level two adventurers to a standstill and run across rooftops like a ninja. Goddesses of beauty such as Aphrodite, Ishtar and Freya are so beautiful that they can make (almost) anyone fall in love with and obey them. This includes monsters and other gods. Thus every Hexer has but one meaning in life - to take revenge upon the damned and bring justice to a world of chaos and terror using forbidden magics such as demonfire to fight those who created it.”Resonant Weapon - On weapons without inherent elemental damage this is the strongest buff possible, hands down. (On elemental weapons, the same-type damage boost makes matching buffs a little better and this includes Dark Weapon on dark weapons, but that's not important right now.) The downside is that it costs you 2,000 souls every time you cast it. It's worth it for tough bosses or duels or in really late game when that many souls is chump change. I'd say Chained Benefit is good, but the leg bind is a serious strike against it. Disables are things you want going as soon as possible, and leg binds seriously hinder that. All it takes to negate that, however, is a Leg Guard, meaning that it'll only bind your Hexer's arms, which is so irrelevant it's almost funny. Most people see hexers as mysterious and perhaps a little disturbed, especially since hexer performances are bizarre. Since nobody can see or interact with the "spirits" a hexer calls forth, some believe a hexer's art is all smoke and mirrors, designed merely to intimidate and distract the enemy. Nonetheless, the hexer's powers affect believers and nonbelievers alike. [2] Named [ ]

Most hexers were once sorcerers or clerics. Though their circumstances differed, all felt some draw to the Dark. As if it were somehow resonating with something deep within them. Hexes are often twisted reflections of sorceries or miracles, powered by the caster's own dark soul. Again, a really niche skill, especially if your party has one specific person (a Beast, namely) tanking damage. Stone: Mage > Lord - The mage stone in conjunction with ‘well rested bonus’ is an excellent way of levelling your most essential skills fast. The Lord Stone should be activated at about level 20 for a great boost to all your defensive stats when combined with alteration perks and spells. They're known as Curse Makers in Japan, and they're all about inflicting status ailments and binds on the enemies. Hexers operate by disabling enemies and just making things inconvenient for the monsters in the Labyrinth.

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the most common type, part of the falna allowing up to three spells per person and given based on excelia(particularly intelligence related excelia) or via a Grimoire(a magic item designed specifically to do that). Always personalized to the user.

Alteration : A Hexer is in essence a melee battlemage without the heavy armor. Instead he/she makes use of potent alteration spells and The Lord Stone to buff his/her defensive capabilities, becoming very hard to kill for spellcatsers and warriors due to large amounts of both magical and physical damage resistances. I'll be 100% honest, I don't think anyone really cares about these intro bits, so I'll just sum up classes from here on out. Hexers are the disable class--they focus on inflicting binds and ailments while having access to a few debuffs and some really situational-yet-still-useless skills. They're fantastic not just for the variety of methods they have for disabling enemies, but also because of their Force Boost and Force Break, which triple the chance of binds/ailments landing, and force all disables to last one extra turn, respectively.This curse decreases all enemies' defenses. What this does is multiply the damage an enemy takes from all 6 elements by a certain amount. At level 1 it decreases their defenses by 5% while costing 8 TP. At level 5 it decreases their defenses by 17% while costing 12 TP. At level 10 it decreases enemies' defenses by 32% while costing 17 TP. These skills attempt to inflict Blind/Sleep/Terror/Paralysis/Curse on every enemy. The chance for these to land is influenced by the Hexer's LUC stat. The most useful status effects to take are probably Torpor, Evil Eye, and Corrupt. Blind and Paralysis aren't really useful statuses to inflict on an enemy. Torpor completely disables them, and lets your party set up while the enemy sleeps. The Curse status isn't useful by itself, but a War Magus can take advantage of cursed enemies by hitting them with Cursecut, restoring their TP, and then they can Transfer that TP to a party member, essentially giving the party infinite TP. As for Terror, bosses and FOEs don't resist that status effect as much as any other ailment. It's also great when used with one of these next three skills, but even though bosses and FOEs don't resist Terror that much, the chances for the status effect landing aren't that great. Still, if you do land it, these next three skills can be helpful. As the free use of this power would mean that there's no challenge to doing anything and if various gods started fighting all life would end, all but the first power I mentioned(only usable if given permission by Ouranos) are forbidden in the lower world.



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